SAMR model
Tuesday, April 23
Reflecting on the SAMR Model: A Lesson Reconsidered
Today's lesson on SAMR prompted me to reflect on the SAMR model for technology integration. SAMR, which stands for Substitution, Augmentation, Modification, and Redefinition, outlines different levels of technology use in the classroom. Examining the lesson through this lens helped me appreciate the ways technology can enhance, and even redefine, learning experiences.
Initially, the lesson seemed to fall within the Substitution category. We used projector or simply PPT to access information that could have been found in a textbook. While convenient, this didn't fully utilize the technology's potential. This moved us into the Augmentation stage, where the technology offered additional features like [specific features of the technology tool that enhanced learning].
The real impact came with the Modification stage. The teacher leveraged us to create a collaborative activity where we learnt how to effectively used different types of advanced technologies.. This wouldn't have been possible without the technology, and it pushed us to actively analyze and discuss the topic. This collaborative exploration exemplifies the power of modification, where technology transforms the task itself.
While the lesson didn't reach the Redefinition stage, the potential was evident. Imagine if we used the same technology to connect with an expert on the topic or to create a virtual simulation. This redefinition stage reimagines learning possibilities, using technology to create experiences that wouldn't be possible in a traditional classroom setting.
Reflecting on the SAMR model allowed me to appreciate the lesson's journey. It started with a basic application of technology and evolved into a more engaging and collaborative experience. However, it also highlighted the potential for further exploration and even redefinition of how we learn with technology as a tool. I look forward to seeing how educators continue to push the boundaries and redefine learning through technology.
The SAMR model is a framework used in education to guide teachers in integrating technology effectively into their teaching practices. Developed by Dr. Ruben Puentedura, SAMR stands for Substitution, Augmentation, Modification, and Redefinition.
- Substitution: Technology is used as a direct substitute for a traditional tool or process without significant change in the task.
- Augmentation: Technology enhances the task in some way, providing added benefits or efficiency compared to the traditional method.
- Modification: Technology allows for significant redesign of the task, leading to new possibilities and improvements that were not possible before.
- Redefinition: Technology enables the creation of new tasks that were previously inconceivable, fundamentally transforming the learning experience.
By moving through these levels of the SAMR model, educators can leverage technology to enhance student learning outcomes and engagement, ultimately transforming teaching practices to be more innovative and impactful.
By using SAMR model, I have frame a lesson plan on domestic animal for class 2 students.
Title: Exploring Domestic Animals with ICT for Class 2 Students
Objective:
- Students will be able to identify and describe different domestic animals.
- Students will enhance their understanding of domestic animals using ICT tools at two levels of the SAMR model.
Materials:
- Computers or tablets with internet access
- Educational websites or apps featuring domestic animals
- Worksheets for recording information about domestic animals
- Drawing or presentation software for creating digital projects
Lesson Plan:
1. Introduction (5 minutes)
- Begin the lesson by discussing what domestic animals are and why they are important to humans.
- Introduce the SAMR model to students and explain how it can help enhance their learning experiences with technology.
2. Substitution Level (15 minutes)
- Divide students into pairs or small groups and provide them with computers or tablets.
- Ask students to explore an educational website or app that features information about different domestic animals.
(https://youtu.be/WG8-rma3GvQ?si=IDvqnXHTlA5n6LNs)
- Instruct students to identify and describe at least three different domestic animals, including their characteristics and uses.
- Students can use worksheets to record their findings.
3. Augmentation Level (25 minutes)
- After students have gathered information about domestic animals, introduce drawing or presentation software.
https://autodraw.com/
- create a digital project showcasing the domestic animals they learned about.
- teach students by including images, text, and audio recordings.
https://www.techsmith.com/video-editor.html
- Then share the digital projects with the class.
4. Whole Class Discussion (10 minutes)
- Bring the class together for a discussion on the domestic animals they explored using ICT tools.
- Ask students to share interesting facts they learned and discuss the differences between various domestic animals.
- Encourage students to reflect on how technology helped them learn about domestic animals in a fun and engaging way.
5. Assessment (5 minutes)
- Conclude the lesson by assessing students' understanding of domestic animals through a short quiz or reflection activity.
- Review the quiz results and student reflections to evaluate their comprehension and engagement with the lesson.
6. Extension Activity (optional)
- For students who finish early, provide extension activities such as creating a digital story about a day in the life of a domestic animal or researching endangered domestic animal species.
(https://www.youtube.com/watch?v=vOfftxKRNMo) A short story of domestic animal.
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